Music Experience
A glanceable, voice-friendly media experience that keeps the joy of music without pulling eyes from the road.

/Overview
A unified media surface across streaming providers with large, glanceable controls and a confident voice-first path.
/Business Challenge
Media apps competed for attention with dense UIs unsafe for driving. Switching providers meant relearning the interface.
/Research
Drive-along studies measured glance duration and error rates across common media tasks.
- Skip and volume were the top in-drive actions
- Provider switching was jarring
- Album art aided recognition and reduced reading
/Competitive Benchmarking
Compared native and projected media UIs for safety, consistency and delight.
/Personas
Resume and skip without looking down.
Discover and control music safely.
/User Journey
From "play something" to "not this — skip", every core action was tuned for a single glance.
/Information Architecture
A now-playing-first architecture surfaces controls immediately, with browse tucked one layer deeper.
/Task Flow
Provider-agnostic controls mean skip, like and volume behave identically regardless of source.
/Wireframes
/High-Fidelity Designs
/Design System
Media components with generous targets, consistent motion and provider theming under a shared shell.
/Accessibility
Voice-first flows, high-contrast controls and haptic confirmation reduce visual load.
/Developer Handover
Detailed control states and motion specs ensured consistent behavior across providers.
/Results
- 45% reduction in glance time to reach a control.
- 31% increase in voice control usage.
- Three streaming providers unified under one shell.
/Reflection
Safety and delight are not opposites — the calmest interface was also the one people enjoyed most.
HUD Mini Map
Head-Up Display